I've added some additional info in the comments below that isn't currently there. As already mentioned above, you should take a look at the official documentation. These are the default settings for Anti-Xray. In engine-mode: 2 fake ores obstruct the view to these ores and additionally fake air blocks can also be added. This means that ores exposed to air in caves, for example, are still visible. As you can see in the picture above, engine-mode: 1 isn't perfect because only ores that are completely covered by solid blocks can be hidden. The following picture shows how this looks like for a player using Xray on your server.Įngine-mode: 1 is less computationally intensive but engine-mode: 2 works better to prevent Xray. engine-mode: 1 replaces specified ores by "fake" stone, netherrack or end stone blocks depending on the world type and engine-mode: 2 randomly places specified fake ores when a chunk packet is sent to the client. The official documentation for the Anti-Xray settings and what they mean can be found here.īasically Anti-Xray has two different modes. Executing the /reload command (you should never do this) won't apply the settings to worlds that are already loaded. Note that after changing any settings for Anti-Xray you have to restart your server. To understand how per world configuration works please read this first. Recommended Paper Anti-Xray settings by stonar96 GeneralĪnti-Xray can be configured per world in the paper.yml configuration file. ❗ This has been moved to the official PaperMC docs ❗
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